Blender Noob To Pro Download
Mar 25, 2018 A series on how to become a pro at 3d modelling The following links are from the people I mention in the video. Noob to Pro - Basic Steps Grant Abbitt. Blender Beginner Tutorial - Part 1. Sep 3, 2018 - Blender 3D: Noob to Pro is a product of shared effort by numerous team members and anonymous editors. Its purpose is to teach people how.
- 3You Can Help!
- 4Table of Contents
- 4.5Appendices
About This Book[edit]
Blender 3D: Noob to Pro is a product of shared effort by numerous team members and anonymous editors. Its purpose is to teach people how to create three-dimensional computer graphics using Blender, a free software application.
This book is intended to be used in conjunction with other on-line resources that complement it:
- Other Blender-related Wikibooks on topics such as scripting and creating games;
- The Blender Wiki for technical documentation;
- User forums, such as the Blender Artists Forum.
While you can learn simply by reading the book, you'll get more out of the tutorials if you follow along. In order to do this, you'll need access to a computer with Blender installed. You can download Blender from the Blender Foundation's website; more detailed instructions are in the first module.
Version compatibility: Blender is under continuous development, and some of the following tutorials were written for older versions and have not (yet) been updated to the current version. In particular, major changes in the user interface and scripting API took place beginning with the 2.5x series. If you find outdated content, feel free to edit as required to bring it up to date. |
Version-specific content should be tagged with a note that looks like this:
Overview[edit]
This book has a collection providing an on-demand |
The core of this book is a series of tutorials that increase in complexity, with later tutorials building on the preceding ones. While experienced users can skip ahead, beginners are urged to proceed through the tutorials in sequence.
The tutorials in the core series are grouped into four units:
- Background — a basic orientation regarding:
- computer graphics
- the Blender user interface (UI)
- Basic Modeling and Shading — basic techniques for building and rendering 3D models
- Broadening Horizons
- alternative modeling and rendering techniques
- introductions to lighting, animation, and game creation
- Taking Off
- scripting
- advanced techniques for modeling, animation and game creation
Each unit is subdivided into sections, which are made up of modules.
Three appendices are also provided:
- Reference Material — including:
- General Advice — tips to help you get the most out of Blender
- Miscellaneous Tutorials — tutorials that aren't part of the core series
You Can Help!
You are strongly encouraged (read as begged) to contribute to this book! There are many things you can do to help:
- edit existing modules (to correct errors, improve the writing, or make additions)
- add new modules (tutorials or reference material)
- upload new images (screen shots or sample renders)
- join the team responsible for this WikiBook
How to Edit a Module
To edit any wiki page (including this one):
- Click on the Edit tab at the top of the page.
- Make your change in the large text box.
- Type an explanation of your change in the Edit summary text box below.
- Click on the Show preview button below the edit summary to preview your change.
- If you're satisfied with the result, click on the Save page button.
Your contribution will be reviewed before it is officially published.
Things you shouldn't add to modules:
- external links that are not directly related to the module
- comments or questions regarding the text
To ask questions and make comments about any module:
- Click on the Discussion tab at the top of the page. This will take you to the corresponding talk page. Note that the talk page name begins with the 'Talk:' prefix.
- If the topic of your question or comment is under discussion, edit the relevant section.
- If it's a new topic, click on the Add topic tab at the top of the talk page to start a new discussion.
- Sign your message by typing ~~~~ at the end. (This will expand to your username and the date.)
- Remember to save your edit when you're done!
- To return to the WikiBook, click on the Book tab at the top of the talk page.
How to Add a Module
To add a module (such as a tutorial or reference page) to this book:
- Edit the Table of Contents section (below) and add a list item with a descriptive wikilink. (If you're creating a tutorial and are unsure where it belongs, put it in the Miscellaneous Tutorials section.)
- After saving your edit, follow the redlink to create the module and begin adding content to it.
- To make it easy to read the book in sequence, each module should have navigation links to the previous module and the next module. Provide these links by transcluding the NAV template at the top and bottom of the page, as shown on the demo page. (If you expect the module to be moved elsewhere in the sequence, you can skip this step.)
- Preview your work. When you're satisfied with it, use the Save page button to add your new module to the wiki.
- If you provided navigation links, update the NAV templates on the previous and next modules, if they exist.
- If you didn't provide navigation links, please ask someone to insert your new module in an appropriate place. One way to do this would be to create a talk page for your new module and type your request there.
Images
Images are a vital part of Blender tutorials. They clarify instructions, provide a point of reference, and improve the teaching process. However, if the image's copyright is not attributed correctly, we must remove it. This can make a once-great tutorial useless. Even if you believe you know what copyright to use, please check the proper Blender images copyright page to see how and where you should add copyright information. Please make sure every image you use is not copyrighted or that you have permission to use it.
Before uploading an image:
- Search Wikimedia Commons or look in the appropriate Commons category to see if the image you want to use already exists. (Uploading duplicate images is wasteful.)
- Before uploading a general image (such as an icon or button) or if you want an image to use as an example, look in our image portfolio. Remember to attribute the work of others.
If you use a Commons image in this WikiBook, please use one of the categories shown in the templates on proper Blender images copyright to make it visible from the category links in the image portfolio.
How to Join the Team
If you want to join our WikiBook team, go to the team page for information and advice.
Table of Contents[edit]
Unit 1: Background[edit]
- Knowing before Making⇐ START HERE
- Section 1A: 3D Concepts
- Coordinate Transformations
- Section 1B: User Interface (UI.)
Unit 2: Basic Modeling and Shading[edit]
- Section 2A: Your First Mesh Models
- Section 2B: Smooth Meshes (Simple Person with a Hat)
- Section 2C: Materials and Textures
- Beyond Basics
- Penguins from Spheres
- Model a Goblet
- Model a Silver Goblet
- Simple Vehicle
- Curve and Path Modeling
- Intro to Bézier Curves
- Using Reference Photos
- Aligning Vertices with a Guide Image
- Using Bézier Curve to Model a 3D logo from a 2D logo
- Further Materials and Textures
- Using Textures
- Using a texture to make a material partially transparent
- Creating Basic Seawater
- Mountains Out Of Molehills 2
- Basic Carpet Texture
- Creating Pixar-looking eyes
Unit 3: Broadening Horizons[edit]
- UV Maps - Pasting photos to 3D surfaces
- Realistic Eyes In Blender
- Lighting
- Faked Global Illumination with Blender internal
- Basic Animation
- Lattice Modifier
- Bouncing Ball with Lattice
- Particle Systems
- Fire
- Fur
- Fireworks
- Particles forming Shapes
- Billboard Animation
- Soft Bodies
- Soft Body Animation
- Soft Body with Wind
- Blender Game Engine
- Blender Game Engine Basics- Rolling Ball
- Platformer: Controls and Movement
- Maze: Force and Multiple Levels
- Platformer: Improving the Physics
- How to Make an Executable
- Build a Skybox
- Basic Mouse Pointer
- Text in BGE
- Platformer: Creating the Engine with Python
Unit 4: Taking Off with Advanced Tutorials[edit]
- Python Scripting
- Advanced Modeling
- High Dynamic Range imaging (HDRi)
- Creating a Light Probe
- Landscape Modeling with Heightmaps
- How to Do Procedural Landscape Modeling
- Landscape Modeling I: Basic Terrain
- Landscape Modeling II: Texture Stenciling
- Landscape Modeling III: Exporting as a Heightmap
- High Dynamic Range imaging (HDRi)
- Advanced Materials and Textures
- Bump Mapping
- Normal Mapping
- Texture Normals
- Color Map Normals
- Nodes
- Material Nodes
- Advanced Rendering
- Advanced Animation
- Introduction
- Guided Tour:
- Armature Object
- Armature Object in Object Mode
- Armature Object in Edit Mode
- Armature Object in Pose mode
- Mesh Object
- Connection between Armature and Mesh
- Envelope
- Vertex Groups & Weight Paint
- Shape Keys
- Lip-Sync with Shape Keys
- Constraints
- Copy Location
- Copy Rotation
- Track-To
- Floor
- Locked Track
- Stretch-To
- IK Solver
- Timeline Window
- Graph Editor
- Dope Sheet
- NLA Editor
- Introduction To NLA Editor
- Armature Object
- Working Example: Bob
- Building the Rig
- Deform the Mesh
- Create a Walk Cycle
- Working example: Piston, Rod and Crank
- Working example: Cutting Through Steel
- Advanced Game Engine
- Advanced Game Engine Techniques (GUI)
- Creating Pop-Up Menus
- Creating Dropping Menus
- The '5-Layer' Button
- Creating Object Outlines
- Advanced Game Engine Techniques (GUI)
- Hacking Blender
- Introduction to Game Engine Source
Appendices[edit]
Reference Material[edit]
- Frequently Asked Questions
- Blender Glossary
- Materials Directory: Every Material Known To Man
- Sources of free 3D models - Sources of free 3D models for additional study
- All Blueprints Links – blueprints from all over the Web
- Materials, Textures, Photos - Sources of free materials, textures and photos
Advice[edit]
General advice:
- Tips for a Successful Project
- Modeling Realistically
- Modeling tips
Performance tips (for making Blender run faster):
- Cheat the 3D
- Performance vs. Quality
Miscellaneous Tutorials[edit]
This is our attic, mostly tutorials that could be useful to some extent if they would be revamped completely, but are of little use at the moment. If you can contribute to some of them, go ahead and rewrite them to your liking!
- Modeling a Gingerbread Man
- Create an animated GIF wallpaper (Blender/GIMP)
- Creating Weapons based on 2D Images
- Modeling with Meta Balls
- Match Moving
- Match Moving/Motion Tracking with Icarus and Blender
- Create a Clayman
- Organic Modeling
- Understanding the Fluid Simulator
- Modeling with the Spin Tool
- 3D Tiling Backgrounds For The Web
- Troubleshooting Common Technical Issues and What to do About Them
- Creating Blender Libraries
- Human Body
- Rendering Information
- Using Blender Libraries
- Beginning Modeling Final Project
- Using Inkscape to make advanced Bezier curves
- Light Mapping
- Platonic Solids
- Polygonal Modeling
- Box Modeling
- Illustrative example: Model a Chair (Swan Chair)
- Illustrative Example: Modeling a Simple Human Character
- Box Modeling
- Polygonal Modeling
Wikibook Development Stages | ||||
---|---|---|---|---|
Sparse text | Developing text | Maturing text | Developed text | Comprehensive text |
Additional Resources[edit]
- 3You Can Help!
- 4Table of Contents
- 4.5Appendices
About This Book[edit]
Blender 3D: Noob to Pro is a product of shared effort by numerous team members and anonymous editors. Its purpose is to teach people how to create three-dimensional computer graphics using Blender, a free software application.
This book is intended to be used in conjunction with other on-line resources that complement it:
- Other Blender-related Wikibooks on topics such as scripting and creating games;
- The Blender Wiki for technical documentation;
- User forums, such as the Blender Artists Forum.
While you can learn simply by reading the book, you'll get more out of the tutorials if you follow along. In order to do this, you'll need access to a computer with Blender installed. You can download Blender from the Blender Foundation's website; more detailed instructions are in the first module.
Version compatibility: Blender is under continuous development, and some of the following tutorials were written for older versions and have not (yet) been updated to the current version. In particular, major changes in the user interface and scripting API took place beginning with the 2.5x series. If you find outdated content, feel free to edit as required to bring it up to date. |
Version-specific content should be tagged with a note that looks like this:
Overview[edit]
This book has a collection providing an on-demand |
The core of this book is a series of tutorials that increase in complexity, with later tutorials building on the preceding ones. While experienced users can skip ahead, beginners are urged to proceed through the tutorials in sequence.
The tutorials in the core series are grouped into four units:
- Background — a basic orientation regarding:
- computer graphics
- the Blender user interface (UI)
- Basic Modeling and Shading — basic techniques for building and rendering 3D models
- Broadening Horizons
- alternative modeling and rendering techniques
- introductions to lighting, animation, and game creation
- Taking Off
- scripting
- advanced techniques for modeling, animation and game creation
Each unit is subdivided into sections, which are made up of modules.
Three appendices are also provided:
- Reference Material — including:
- General Advice — tips to help you get the most out of Blender
- Miscellaneous Tutorials — tutorials that aren't part of the core series
You Can Help!
You are strongly encouraged (read as begged) to contribute to this book! There are many things you can do to help:
- edit existing modules (to correct errors, improve the writing, or make additions)
- add new modules (tutorials or reference material)
- upload new images (screen shots or sample renders)
- join the team responsible for this WikiBook
How to Edit a Module
To edit any wiki page (including this one):
- Click on the Edit tab at the top of the page.
- Make your change in the large text box.
- Type an explanation of your change in the Edit summary text box below.
- Click on the Show preview button below the edit summary to preview your change.
- If you're satisfied with the result, click on the Save page button.
Your contribution will be reviewed before it is officially published.
Things you shouldn't add to modules:
- external links that are not directly related to the module
- comments or questions regarding the text
To ask questions and make comments about any module:
- Click on the Discussion tab at the top of the page. This will take you to the corresponding talk page. Note that the talk page name begins with the 'Talk:' prefix.
- If the topic of your question or comment is under discussion, edit the relevant section.
- If it's a new topic, click on the Add topic tab at the top of the talk page to start a new discussion.
- Sign your message by typing ~~~~ at the end. (This will expand to your username and the date.)
- Remember to save your edit when you're done!
- To return to the WikiBook, click on the Book tab at the top of the talk page.
How to Add a Module
To add a module (such as a tutorial or reference page) to this book:
- Edit the Table of Contents section (below) and add a list item with a descriptive wikilink. (If you're creating a tutorial and are unsure where it belongs, put it in the Miscellaneous Tutorials section.)
- After saving your edit, follow the redlink to create the module and begin adding content to it.
- To make it easy to read the book in sequence, each module should have navigation links to the previous module and the next module. Provide these links by transcluding the NAV template at the top and bottom of the page, as shown on the demo page. (If you expect the module to be moved elsewhere in the sequence, you can skip this step.)
- Preview your work. When you're satisfied with it, use the Save page button to add your new module to the wiki.
- If you provided navigation links, update the NAV templates on the previous and next modules, if they exist.
- If you didn't provide navigation links, please ask someone to insert your new module in an appropriate place. One way to do this would be to create a talk page for your new module and type your request there.
Images
Images are a vital part of Blender tutorials. They clarify instructions, provide a point of reference, and improve the teaching process. However, if the image's copyright is not attributed correctly, we must remove it. This can make a once-great tutorial useless. Even if you believe you know what copyright to use, please check the proper Blender images copyright page to see how and where you should add copyright information. Please make sure every image you use is not copyrighted or that you have permission to use it.
Before uploading an image:
- Search Wikimedia Commons or look in the appropriate Commons category to see if the image you want to use already exists. (Uploading duplicate images is wasteful.)
- Before uploading a general image (such as an icon or button) or if you want an image to use as an example, look in our image portfolio. Remember to attribute the work of others.
If you use a Commons image in this WikiBook, please use one of the categories shown in the templates on proper Blender images copyright to make it visible from the category links in the image portfolio.
How to Join the Team
If you want to join our WikiBook team, go to the team page for information and advice.
Table of Contents[edit]
Unit 1: Background[edit]
- Knowing before Making⇐ START HERE
- Section 1A: 3D Concepts
- Coordinate Transformations
- Section 1B: User Interface (UI.)
Unit 2: Basic Modeling and Shading[edit]
- Section 2A: Your First Mesh Models
- Section 2B: Smooth Meshes (Simple Person with a Hat)
- Section 2C: Materials and Textures
Blender 3d Noob To Pro Pdf Download
- Beyond Basics
- Penguins from Spheres
- Model a Goblet
- Model a Silver Goblet
- Simple Vehicle
- Curve and Path Modeling
- Intro to Bézier Curves
- Using Reference Photos
- Aligning Vertices with a Guide Image
- Using Bézier Curve to Model a 3D logo from a 2D logo
- Further Materials and Textures
- Using Textures
- Using a texture to make a material partially transparent
- Creating Basic Seawater
- Mountains Out Of Molehills 2
- Basic Carpet Texture
- Creating Pixar-looking eyes
Unit 3: Broadening Horizons[edit]
- UV Maps - Pasting photos to 3D surfaces
- Realistic Eyes In Blender
- Lighting
- Faked Global Illumination with Blender internal
- Basic Animation
- Lattice Modifier
- Bouncing Ball with Lattice
- Particle Systems
- Fire
- Fur
- Fireworks
- Particles forming Shapes
- Billboard Animation
- Soft Bodies
- Soft Body Animation
- Soft Body with Wind
- Blender Game Engine
- Blender Game Engine Basics- Rolling Ball
- Platformer: Controls and Movement
- Maze: Force and Multiple Levels
- Platformer: Improving the Physics
- How to Make an Executable
- Build a Skybox
- Basic Mouse Pointer
- Text in BGE
- Platformer: Creating the Engine with Python
Unit 4: Taking Off with Advanced Tutorials[edit]
- Python Scripting
- Advanced Modeling
- High Dynamic Range imaging (HDRi)
- Creating a Light Probe
- Landscape Modeling with Heightmaps
- How to Do Procedural Landscape Modeling
- Landscape Modeling I: Basic Terrain
- Landscape Modeling II: Texture Stenciling
- Landscape Modeling III: Exporting as a Heightmap
- High Dynamic Range imaging (HDRi)
- Advanced Materials and Textures
- Bump Mapping
- Normal Mapping
- Texture Normals
- Color Map Normals
- Nodes
- Material Nodes
- Advanced Rendering
- Advanced Animation
- Introduction
- Guided Tour:
- Armature Object
- Armature Object in Object Mode
- Armature Object in Edit Mode
- Armature Object in Pose mode
- Mesh Object
- Connection between Armature and Mesh
- Envelope
- Vertex Groups & Weight Paint
- Shape Keys
- Lip-Sync with Shape Keys
- Constraints
- Copy Location
- Copy Rotation
- Track-To
- Floor
- Locked Track
- Stretch-To
- IK Solver
- Timeline Window
- Graph Editor
- Dope Sheet
- NLA Editor
- Introduction To NLA Editor
- Armature Object
- Working Example: Bob
- Building the Rig
- Deform the Mesh
- Create a Walk Cycle
- Working example: Piston, Rod and Crank
- Working example: Cutting Through Steel
- Advanced Game Engine
- Advanced Game Engine Techniques (GUI)
- Creating Pop-Up Menus
- Creating Dropping Menus
- The '5-Layer' Button
- Creating Object Outlines
- Advanced Game Engine Techniques (GUI)
- Hacking Blender
- Introduction to Game Engine Source
Appendices[edit]
Reference Material[edit]
- Frequently Asked Questions
- Blender Glossary
- Materials Directory: Every Material Known To Man
- Sources of free 3D models - Sources of free 3D models for additional study
- All Blueprints Links – blueprints from all over the Web
- Materials, Textures, Photos - Sources of free materials, textures and photos
Advice[edit]
Blender 3d Noob To Pro Download
General advice:
- Tips for a Successful Project
- Modeling Realistically
- Modeling tips
Performance tips (for making Blender run faster):
- Cheat the 3D
- Performance vs. Quality
Miscellaneous Tutorials[edit]
This is our attic, mostly tutorials that could be useful to some extent if they would be revamped completely, but are of little use at the moment. If you can contribute to some of them, go ahead and rewrite them to your liking!
- Modeling a Gingerbread Man
- Create an animated GIF wallpaper (Blender/GIMP)
- Creating Weapons based on 2D Images
- Modeling with Meta Balls
- Match Moving
- Match Moving/Motion Tracking with Icarus and Blender
- Create a Clayman
- Organic Modeling
- Understanding the Fluid Simulator
- Modeling with the Spin Tool
- 3D Tiling Backgrounds For The Web
- Troubleshooting Common Technical Issues and What to do About Them
- Creating Blender Libraries
- Human Body
- Rendering Information
- Using Blender Libraries
- Beginning Modeling Final Project
- Using Inkscape to make advanced Bezier curves
- Light Mapping
- Platonic Solids
- Polygonal Modeling
- Box Modeling
- Illustrative example: Model a Chair (Swan Chair)
- Illustrative Example: Modeling a Simple Human Character
- Box Modeling
- Polygonal Modeling
Wikibook Development Stages | ||||
---|---|---|---|---|
Sparse text | Developing text | Maturing text | Developed text | Comprehensive text |