Smash Bros Infinite 30 Download

The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Super Smash Bros. For Nintendo Wii U.

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Note: This game is also titled Dairantou Smash Bros..

Bonus stages

Successfully complete the indicated task to unlock the corresponding stage:

    Duck Hunt: Get a KO in Cruel Smash mode or play 100 Smash matches.
    Flat Zone X: Destroy 100 blocks in one Trophy Rush game with Mr. Game & Watch.
    Kongo Jungle 64: Successfully complete 'The Original Heavyweights' event.
    Pac-Land: Play all three map sizes in Smash Tour mode.
    Pokemon Stadium 2: Successfully complete the 'When Lightning Strikes' event.
    Smashville: Successfully complete the 'Playing Tricks' event.
Bonus characters

Successfully complete the indicated task to unlock the corresponding character. Note: Some characters can be unlocked through more than one method. When unlocking characters through Smash matches, you will also have to defeat that character when he or she appears to unlock them.

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    Dark Pit: Play 40 Smash matches. Alternately, successfully complete All-Star mode on the 4.0 intensity or higher.

    Dr. Mario: Play 50 Smash matches. Alternately, defeat one Master Order on the Hard difficulty.

    Duck Hunt: Play 100 Smash matches. Alternately, get a KO in Cruel Smash mode.

    Falco: Play 10 Smash matches. Alternately, successfully complete Classic mode.

    Lucina: Play 30 Smash matches. Alternately, successfully complete Classic mode on the 5.5 intensity or higher.

    Mr. Game & Watch: Play 80 Smash matches. Alternately, successfully complete Classic mode with five characters on the 2.0 intensity or higher.

    R.O.B.: Play 60 Smash matches. Alternately, defeat Crazy Hand after completing ten matches in Crazy Orders.

    Wario: Play 20 Smash matches. Alternately, successfully complete the 100-Man Smash.

Pokemon

Successfully complete the indicated task to unlock the corresponding Pokemon:

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    Meloetta: Successfully complete Solo All-Star mode on the Normal difficulty or higher with Lucario.
    Victini: Successfully complete All-Star mode.
    Xerneas: Destroy 200 blocks in one solo game of Trophy Rush with Pikachu.
Golden Hammers

Successfully complete the indicated task to unlock the corresponding Golden Hammer:

    Golden Hammer #1: Successfully complete all Solo events.
    Golden Hammer #2: Successfully complete the 100-Man Smash.
    Golden Hammer #3: Successfully complete Classic mode on the 2.0 intensity or higher with at least five characters.
    Golden Hammer #4: Successfully complete Crazy Orders with Villager.
    Golden Hammer #5: Successfully complete All-Star mode.
Smash bros infinite download pcMasterpieces

Successfully complete the indicated task to unlock the corresponding masterpiece:

    Dr. Mario: Successfully complete Solo 10-Man Smash mode without taking any damage with Dr. Mario.
    Earthbound: Hit the sandbag at least 1,968 ft. in the Home-Run Contest.
    Kirby's Adventure: Successfully complete Solo Classic mode on the 5.5 intensity or higher with Kirby.
    Punch Out!! Featuring Mr. Dream: Successfully complete the 'No Mere Sparring Match' event on the Normal or higher difficulty.
    Yoshi: Successfully complete Solo Classic mode with Yoshi.
2 million G

Successfully complete all 140 challenges on the challenge board to receive 2 million G.

Challenge unlockables

Successfully complete the indicated challenge to unlock the corresponding bonus. Note: All challenges on the board start from the top right with 1, and go right from there.

    CD - Battle! (Reshiram/Zekrom) (60): Successfully complete Crazy Orders after 10 or more turns while playing as Greninja.
    CD - Conquest (Ablaze) (78): Play alone with Robin, and get a Fever Rush four times or more in a single game of Trophy Rush.
    CD - DK Rap (62): Get a chain of at least 200 in Trophy Rush while playing alone as Donkey Kong.
    CD - Full Steam Ahead (Spirit Tracks) (74): Successfully complete Solo Classic at Intensity 5.5 or higher while playing as Wario without any customizations.
    CD - King Dedede's Theme (55): Successfully complete a Master Order on the Hard difficulty or higher while playing as King Dedede.
    CD - Master Fortress - First Wave (46): Successfully complete Classic at Intensity 8.0 with 2 or more characters. (Cannot use hammer)
    CD - Master Fortress - Second Wave (23): Successfully complete Classic at Intensity 8.0 with 3 or more characters. (Cannot use hammer)
    CD - Multi-Man Melee 2 (Melee) (64): Successfully complete Solo 100-Man Smash within 3 minutes while playing as Mii Swordfighter.
    Equipment - Caloric Immortal Protection Badge (37): Successfully complete All-Star on the Hard difficulty with 8 or more characters.
    Equipment - Countdown Drill (35): Play as Bowser Jr. in Stage 1 and get a score of 150,000 or more in a single game of Solo Target Blast.
    Equipment - Critical Hitter Sword (06): Successfully complete Solo Classic in 12 minutes at Intensity 9.0 while playing as Marth.
    Equipment - Desperate Specialist Agility Badge (41): Successfully complete a Master Orders ticket with a difficulty rating of Intense.
    Equipment - Double Final Smasher Protection Badge (01): Successfully complete Classic at Intensity 9.0 without losing a single life. (Cannot use hammer)
    Equipment - Item Hitter Agility Badge (16): Collect 700 unique trophies.
    Equipment - KO Healer Arm Cannon (36): Get a chain of at least 100 in Trophy Rush without taking any damage while playing alone and as Samus.
    Equipment - Moon Launcher Protection Badge (12): Destroy a total of 50,000 or more blocks in Trophy Rush.
    Equipment - Perfect-Shield Helper Brawn Badge (44): Successfully complete the true All-Star mode on the Hard difficulty. (Cannot use hammer)
    Equipment - Smooth Lander Brawn Badge (07): Collect all of the special moves.
    Equipment - Trade-Off Attacker Protection Badge (61): Successfully complete a Master Order on the Very Hard difficulty or higher. (Cannot use hammer)
    Equipment - Unharmed Attacker Agility Badge (45): Get 120 or more KOs in a single Endless Smash.
    Equipment - Vampire Brawn Badge (02): Play as Lucina and score 8 or more KOs in a single Solo Cruel Smash. (Cannot use hammer)
    Gold - 100,000G (03): Play alone and as Dr. Mario and get a Fever Rush 8 or more times in a single game of Trophy Rush. (Cannot use hammer)
    Gold - 15,000G (29): Successfully complete the true All-Star mode on the Normal difficulty or higher without using healing items. (Cannot use hammer)
    Gold - 20,000G (17): Get a Perfect on every stage in Target Blast.
    Gold - 5,000G (53): Get a Perfect on any stage in Target Blast.
    Headgear - Regal Crown (33): Successfully complete Classic at Intensity 7.0 or higher with all the characters.
    Masterpiece - Dr. Mario (57): Successfully complete the Solo 10-Man Smash without taking any damage while playing as Dr. Mario. (Cannot use hammer)
    Trophy - Able Sisters (08): Collect all of the custom outfits.
    Trophy - Banzai Bill (56): Successfully complete a Solo 3-Minute Smash after getting 110 or more KOs while playing as Bowser.
    Trophy - Bionis (63): Get 3 or more Checkpoint Bonuses in Smash Tour.
    Trophy - Birdo (49): Successfully complete a Solo 3-Minute Smash after getting 100 or more KOs while playing as Mii Gunner.
    Trophy - Black Knight (38): Successfully complete the true Solo All-Star mode on Hard while playing as Ike.
    Trophy - CommanderVideo (50): Get a chain of 300 or more in a single game of Trophy Rush.
    Trophy - Daisy (Baseball) (40): Hit Sandbag 3,280 ft. Or more in Home-Run Contest.
    Trophy - Deathborn (13): Successfully complete the true Solo All-Star mode without recovering health between rounds while playing as Captain Falcon.
    Trophy - Dixie Kong (43): Use Diddy Kong and get 3 or more KOs on your rival in a single Rival Smash.
    Trophy - F.L.U.D.D. (18): Successfully complete Crazy Orders after 20 or more turns while playing as Mario.
    Trophy - Fire Kirby (47): Successfully complete the 'Kirby's Crazy Appetite' event on the Hard difficulty.
    Trophy - Flying Man (24): Start the final battle with 10 fighters in Smash Tour.
    Trophy - Galacta Knight (30): Complete the reward conditions for all of the Solo Events. (Cannot use hammer)
    Trophy - Gunship (31): Successfully complete the true Solo All-Star mode without recovering health between rounds while playing as Zero Suit Samus.
    Trophy - Ice Climbers (59): KO your rival 4 or more times in a single Rival Smash.
    Trophy - Jeff (51): Play as Ness in Stage 3 and get a score of 200,000 or more in a single game of Solo Target Blast.
    Trophy - King K. Rool (26): Play as Gonondorf and hit Sandbag at least 3280 ft. in Solo Home-Run Contest.
    Trophy - Knuckle Joe (21): Successfully complete Classic at Intensity 9.0 without any customizations.
    Trophy - Koffing (22): Successfully complete the true Solo All-Star mode within 6 minutes while playing as Jigglypuff. (Cannot use hammer)
    Trophy - Kritter (28): Successfully complete a 3-Minute Smash after getting 120 or more KOs.
    Trophy - Krystal (58): Play alone and as Fox and get a Fever Rush 6 or more times in a single game of Trophy Rush.
    Trophy - Magolor (14): Score at least 450,000 points in a single game of Target Blast on Stage 3. Trophy - Magolor
    Trophy - Majora's Mask (10): Collect all of the custom headgear.
    Trophy - Mechonis (27): Successfully complete the true Solo All-Star within 6 minutes while playing as Shulk.
    Trophy - Mr. L (39): Play Solo Cruel Smash as Luigi and survive for 1 minute.
    Trophy - Prince of Sablé (15): Collect over 300,000G. (Cannot use hammer)
    Trophy - Reaper (04): Play as Pit and score 4 or more KOs in a single match of Solo Cruel Smash.
    Trophy - Saki Amamiya (11): Successfully complete All-Star on the Hard difficulty with all the characters.
    Trophy - Samus (Dark Suit) (25): Successfully complete the true Solo All-Star mode on Hard while playing as Duck Hunt. (Cannot use hammer)
    Trophy - Shadow (32): Successfully complete the 'All-Star Battle - Secret' event on the Hard difficulty. (Cannot use hammer)
    Trophy - Soda Popinski (42): Successfully complete Crazy Orders after 12 or more turns.
    Trophy - Souflee (34): Successfully complete 'The FINAL Battle' event on the Hard difficulty.
    Trophy - Special (Flag 54): Successfully complete all of the Solo events. (Bonus hammer)
    Trophy - Substitute Doll (52): Play as Meta Knight and score 90 KOs or more in Solo Endless Smash.
    Trophy - Tac (20): Collect all the CDs.
    Trophy - Toadsworth (09): Get 8 or more KOs in a single Cruel Smash.
    Trophy - Waluigi (19): Get a score of more than 85 in a single Rival Smash.
    Trophy - Whomp (05): Play as PAC-MAN in Stage 3 and score 300,000 or more in Solo Target Blast using the back wall.
    Trophy - Wonder-Yelow (48): Successfully complete the 10-Man Smash within 25 seconds with all characters.
Easy leveling Amiibo

Play a match with your Amiibo in 8 Player Smash instead of 2 Player Smash. Have the time last longer than two minutes. Try five to ten minutes per match. Your Amiibo will increase its level at double the amount of an original battle. For example, in matches lasting longer than two minutes, your Amiibo can increase twice the amount compared to a 1-on-1 battle. In ten minutes your Amiibo can go from Level 1 to Level 6. Keep training your Amiibo for longer amounts of time for a double level up increase.

PikAmp instant kills

While playing as Captain Olimar, throw Pikmin onto someone, or make sure the reflector is in between you and Pikmin (making sure they can walk to the reflector). Have player two reflect it so that the Pikmin touches the reflector by walking past or latching. Then, execute the Order Tackle custom move to bring the Pikmin back. If timed correctly, you can get almost 100% damage on your opponent. The Pikmin will now be busted until it dies, is thrown, or used in a smash attack.

Japan's had it since February, America's been playing it since July, and now - finally - Super Smash Bros has arrived on the shores of Europe. A PAL release was by no means certain, but Nintendo have obviously been paying attention to the hundreds of you who responded to our 'We Want Smash Bros' appeal. With this and Donkey Kong 64, the last Christmas of the Millennium belongs to Nintendo's biggest characters.

But can a beat-'em-up starring Mario and friends actually work? When the original Mario Kart was announced for the SNES, some gamers tutted, shook their heads, and admonished Nintendo for even daring to cash in on Mario's success in such a manner. They were soon gobbling their hats, of course, when Mario Kart emerged as the most enjoyable racing game ever (until Mario Kart 64 arrived), but the same head-shakers are openly wondering if it's a such a good idea to shove our plumbing friend in a fighting game.

Read on to discover if their fears are justified...

Club Kirby

When Wil flew to Japan for Nintendo's Spaceworid show, he witnessed a huge Super Smash Bros tournament in full flow. As a result, we leamt that Kirby is the character of choice among experts, presumably thanks to him being able to steal other fighters' abilities, making him effectively 12 characters in one. His 'Kirby Strike' (Up+B) is also a devastating special move that can knock even the hefty DK flying. So, if you're hoping for easy victory, think pink.

Tournament Mode

All the usual characters are waiting for a scrap in one-player, but there's also a bundle of characters that don't crop up elsewhere - such as the 30-strong Dummy Team of shiny purple robots. The final boss battle is with a giant glove, who - unsurprisingly - can punch you very hard indeed.

Training Mode

There are a fair number of averagely complex moves in Smash Bros, so Nintendo have helpfully included a training mode.

You can alter the arena, the speed of the game, which objects appear (if any), and the intelligence of your dummy opponent. Perfick.

Hidden Characters

The four secret characters in Smash Bros are yours if you complete the whole game with a specific character, or within a certain amount of time. The silhouettes on the title screen offer a due as to exactly who they are - although one's so obscure we had to ask Wil which game he comes from.

Four-Player Fights

You're not restricted to fighting just one computer opponent if you're on your own - by dicking the small yellow icons on the character select screen, you can go up against up to three CPU fighters, and even form teams of two or three for a manic round of team fighting.

Arch! Real Monsters!

As Matthew Sexton from Bedford hypothesised in Mailbox in N64/34. Smash Bros' PAL delay was almost certainly due to Pokemon's October release on the Game Boy - Nintendo wanted to give time for Europeans to get used to Pikachu and friends before they showed up in Smash Bros. And there are loads of Pocket Monsters in the game, courtesy of the brilliant Pokeball power-up - Meowth, Snorlax, Butterfree, Beedril, Chansey and loads of others all burst from the red-and-white spheres.

Scrap! Scrap! Scrap!

  1. In the red corner: Metro id's Samus, replete with orange bio-suit and giant laser. In the blue corner: Zelda's Link, armed with swords, bombs and an attractive green skirt Let battle commence!
  2. Samus sneaks in an early shot on the Kokiri warrior. The young lady's futuristic gun can prove deadly - jumping or using your shield are the best ways to avoid a roasting.
  3. After a few blows have been exchanged, Samus has maintained the upper hand. This battle on the edge of a treacherous moving platform threatens to put paid to them both, though.
  4. Rejuvenated, Link goes on the offensive. Samus, momentarily confused, turns her back on the green-skirted fighter, giving Link free reign to move in with a bomb. This ain't gonna be pretty.
  5. The deciding moment. Link, at 99% damage, looks set to die once Samus' laser has finished charging - but dramatically, he's in a prime position to grab the health-restoring heart that's just burst from a box.
  6. Booml The firey explosion sends Samus flying into the heavens, and - at 111% damage - she won't be coming back down in a hurry. After a magnificent comeback, the first point goes to Link.

Games have a tendency to live and die by their central characters. This may seem like a dangerous claim - after all, we're continually insisting that looks don't matter' - but a loveable star can make a difference. For every wise-cracking Gex and limbless Tonic that's out there ruining a game, there's a swearsome Duke Nukem or crazy-haired Goemon who's helping to make a title a pleasure to play.

And so we come to Smash Bros, the best beat-'em-up on the N64 by miles, mainly - though not exclusively - because it's got Mario in. There's no common-or-garden high-kicking schoolgirl wearing a short skirt, nor a forgettable ninja master chucking fireballs all over the shop. Instead, there's Yoshi, laying eggs and making his trademark bleeting noise. There's Pikachu, harnessing the power of electricity to fry his opponents. And there's Mario himself, shouting in Italian and pulling off punches and kicks straight from Super Mario 64. Smash Bros is full of classic Nintendo characters using their classic Nintendo moves and, as such, comes with a ready-made aura of that Shigsy-style magic.

The appearance of Pika should be a clue that Smash Bros isn't just another outing for the eight regular Mario Kart/Party/Golf players. Instead, this game features a 'Greatest Hits' collection of past Nintendo favourites, including Fox McCloud, Link, and Metroid's Sam us Aran. This is undoubtedly a good thing - unlike Peach, Toad and co. (whose 'one strength, one weakness' nature means they only differ from each other subtly), the fighters in Smash Bros' are totally individual, with moves ranging from 14-hit punches to devastating laser shots. There aren't as many moves as, say, Tekken has, but there's still more than enough variety here to satisfy all but the most hardcore of fighting fans.

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The fighting itself is typical of Nintendo, refusing to follow the rules of normal beat-'em-ups. There are no power bars, no finger-twistingly complicated combo moves, and no booming 'Round One... Fight!' announcements. A point is won by simply wearing your opponent's strength down until they're weak enough to be kicked off the 3D arena to their 'death' - at which point, they simply reappear for another go. There's no break in the fighting until the timer runs down and the scores tallied; until then, it's nothing but fast, free-flowing fighting, which -thanks to the open arenas, varied moves, and up to four players simultaneously smacking each other to bits - is never anything less than gripping.

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The 12 arenas in Smash Bros, just like Mario Kart's tracks and Mario Golfs courses, are exquisitely designed. They're not particularly detailed - which thankfully means there's no chance of losing your character against the background - but they're firmly in the Nintendo mould, with each based on a single character's 'world'. Each also offers a different type of fight -Yoshi's small, multi-platformed screen makes for fast scrapping with barely a moment to think, while Fox's huge flat arena creates a more tactical battle, where there's room to retreat and contemplate your next attack.

As you'd expect from a game with The Big N's name stamped on it. Smash Bros isn't in the habit of allowing beginners to be pummelled senseless by experts. With relatively unrestricted arenas, power-ups popping up all over the place and a complete lack of guaranteed match-winning special moves. Smash Bros' fights veer this way and that in a superbly unpredictable way. Just as a lightning strike could turn a Mario Kart race upside-down, the sudden appearance of a lightsabre or Pokyball power-up can give even the most downtrodden pugilist a glimpse of victory. Experienced Smash Bros players are still likely to win, but with a small number of moves per fighter, there's no excuse for anyone not knowing at least one character inside-out.

And it's when everyone playing is familiar with their character that Smash Bros reveals its true beauty - an unexpectedly tactical heart beating beneath its cutesy, arcadey exterior. If you're serious about winning, you'll need to work out the best time to use Mario's 14-hit punching combo, find the perfect place to launch Pikachu's lightning strike attack, and time jumps to avoid Link's brutal longshot attack. As a consequence, you'll develop your own style of play, and some of the best moments will come from expert-mentation under pressure - such as managing an extended triple-jump back into the arena after a particularly hefty kick into space, or throwing a fireball in someone's face from a screen-width away.

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There truly is never a dull moment. There's the odd frustrating moment, where the analogue controls make it difficult to move between platforms, or the camera zooms out so far to fit everyone on screen that the characters are nothing more than dots in the distance. But there are simply so many neat touches - the knowing homages to retro Nintendo titles, the heart-rending cry of 'Pikaaaal' as the yellow mouse sails to his doom, the freeze-frame pause mode - that you'll forgive Smash Bros all its minor faults. Within a few minutes of playing for the first time, you'll have chosen a favourite character, a favourite arena, a favourite power-up - all classic signs that you're playing a top-notch game.

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So, undoubtedly, this is the best beat-'em-up on the N64. If you're looking for a more traditional fighting game, Imagineer's excellent Fighters Destiny (or the upcoming sequel) is probably more to your taste. But Smash Bros is as unique and essential an experience as any Mario game - especially as its multiplayer ranks up there with GoldenEye's, Mario Kart's and Quake 2's. The fact that Smash Bros is still an office lunchtime favourite, almost a year after we first got our hands on it is testament to its greatness. Do not miss it.

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Overall rating: 7.5